Kernel-mode WDM drivers for Windows Me, Windows 98, Windows 98 SE, and Windows 2000 and later must follow certain guidelines for using floating-point operations, MMX, 3DNOW!, or Intel’s SSE extensions.
Kernel-mode WDM drivers must wrap use of the floating-point unit (FPU) between calls to KeSaveFloatingPointState and KeRestoreFloatingPointState. Failure to use these routines can cause calculation errors in concurrent user-mode applications.
KeSaveFloatingPointState saves the FPU state of the currently running application in a system-provided buffer and reinitializes the FPU for the driver. The routine takes a single parameter, a driver-allocated buffer, which provides support for nested calls. If KeSaveFloatingPointState is called twice at the same IRQL without an intervening call to KeRestoreFloatingPointState, the nonvolatile FPU state is saved in the driver-allocated buffer. (The caller must save volatile state from ST0-ST7, MMX0-MMX7, and XMM0-XMM7.)
If the system is low on memory, KeSaveFloatingPointState can fail. Drivers must check the returned status and, if a failure occurs, must not access the FPU.
When a driver has finished using the FPU, it calls KeRestoreFloatingPointState to restore the previous application state.
The following example shows how a WDM driver should wrap its FPU access:
KFLOATING_SAVE saveData;
NTSTATUS status;
double floatValue;
status = KeSaveFloatingPointState(&saveData);
if (NT_SUCCESS(status)) {
floatValue = 1.0;
KeRestoreFloatingPointState(&saveData);
}
In the example, the assignment to the floating-point variable occurs between calls to KeSaveFloatingPointState and KeRestoreFloatingPointState. Because any assignment to a floating-point variable uses the FPU, drivers must ensure that KeSaveFloatingPointState has returned without error before initializing such a variable.
WDM drivers can call KeSaveFloatingPointState at IRQL <= DISPATCH_LEVEL. However, use of floating-point operations is not supported in interrupt service routines (ISRs).
On NT-based systems, the FPU is set to long real precision (that is, double or 53-bit), with all exceptions masked, upon return from KeSaveFloatingPointState. On Windows Me, Windows 98, and Windows 98 SE, drivers that use the FPU must adhere to the following guidelines: